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mining masteries

mining masteries

A Roblox experience owned by ok ok ok ok ok good.

SimulatorENminingcave generationoptimization

Description (written by the developer; not a statement by this register)

alpha 0.09 added instance caching back, blocks should place 5x faster cave generation + placing time optimized from 10k blocks/s to 20k when i added instance caching in the previous updates, there was holes/missing blocks in caves, but now i brought it back and fixed it and its safe to assume that there are no holes/missing blocks in caves anymore when i explored 10 caves with 2k blocks and over. fixed player falling out of the map when cave is not done replicating to the player's client update 0.095: i thought of a way to get my cave gen faster when i was sleeping. the way is changing from depth first search to breadth first search 3d fill algorithm. now the block generate(not the block placing) speed went from 40k block/s to 200k block/s(5x generate speed!)

Last updated by the developer 25 Oct 2025, 13:19 UTC.

0
playing (measured 29 Aug 2026, 11:37 UTC)
298
lifetime visits
100%
liked (4 👍 / 0 👎)
0
favourites
1 April 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 11:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

cristiano
200 R$
a
60 R$
donate
25 R$
donate siuuuu !!!
20 R$
donate2
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome42 · 0.00% win
Alpha Tester · other42 · 0.00% win
Early Supporter · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.