mining masteries
A Roblox experience owned by ok ok ok ok ok good.
SimulatorENminingcave generationoptimization
Description (written by the developer; not a statement by this register)
alpha 0.09 added instance caching back, blocks should place 5x faster cave generation + placing time optimized from 10k blocks/s to 20k when i added instance caching in the previous updates, there was holes/missing blocks in caves, but now i brought it back and fixed it and its safe to assume that there are no holes/missing blocks in caves anymore when i explored 10 caves with 2k blocks and over. fixed player falling out of the map when cave is not done replicating to the player's client update 0.095: i thought of a way to get my cave gen faster when i was sleeping. the way is changing from depth first search to breadth first search 3d fill algorithm. now the block generate(not the block placing) speed went from 40k block/s to 200k block/s(5x generate speed!)
Last updated by the developer 25 Oct 2025, 13:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 29 Aug 2026, 11:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
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Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.