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Deadly Battles

Deadly Battles

A Roblox experience owned by DrippyMoon.

Fighting & PvPENcombatfightingpunching

Description (written by the developer; not a statement by this register)

Welcome to Deadly Battles, a game all about fighting your enemies. This is the first version of the game and it's no more longer in Beta stage. Controls: W/A/S/D-move Space-Jump Click-punch And don't forget to have fun!

Last updated by the developer 18 Jul 2026, 11:07 UTC.

0
playing (measured 19 Aug 2026, 00:01 UTC)
787
lifetime visits
82%
liked (14 👍 / 3 👎)
7
favourites (8.9 per 1k visits)
1 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 00:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

motivation-donation!
100 R$
motivation-donation!
50 R$
motivation-donation!
10 R$
motivation-donation!
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome77 · 0.00% win
Meet The Devs · social10 · 0.00% win
Space..? · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.520 August 2026 — 81 % liked9 October 2026 — 82 % liked20 August 20269 October 2026
2 measurements spanning 51 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 20:2082+1
20 Aug 2026, 07:1781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.