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Thor Simulator!

Thor Simulator!

A Roblox experience owned by Niuma Games.

SimulatorENThorPet CollectionStrength Training

Thor Simulator! is a simulator experience created on 2024-04-01. It has accumulated 2,086,334 lifetime visits and 10,620 favorites. The game maintains a 97% like percentage. Currently, zero users are playing. The description highlights training mechanics, pet collection, and premium benefits. Updates occur weekly. The experience focuses on strength and combat simulation elements within the Roblox platform.

Description (written by the developer; not a statement by this register)

🔨 Train To Gain Strength! 🥊 Fight Others and Become Strongest! 🏆 Collect All Pets! 🎁 LIKE THE GAME FOR NEW FREE OP PET! 👍 PREMIUM PLAYERS GET +20% Strength & +25% Luck! Welcome to Thor Simulator ⏰ Updates every week! Training Simulator, Training, Strong [Code Rewards] : Roblox

Last updated by the developer 2 Jul 2026, 09:44 UTC.

0
playing (measured 10 Aug 2026, 15:36 UTC)
2,086,334
lifetime visits
97%
liked (23,676 👍 / 672 👎)
10,620
favourites (5.1 per 1k visits)
1 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GodlyLuck
699 R$
Triple Wins
519 R$
+5 Pet Equipped
319 R$
x8 EggHatch
299 R$
MoreArtifactsSlots!
289 R$
Double Wins
279 R$
x3 EggHatch
199 R$
+3 Pet Equipped
199 R$
Double Power
199 R$
EasyShiny
169 R$
+250 Storage
139 R$
Luck
79 R$
AutoHatch
70 R$
+100 Storage
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,117,405 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:0697no change
14 Aug 2026, 09:0597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.