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Strongman Striker Simulator

Strongman Striker Simulator

A Roblox experience owned by here we go..

SimulatorENsimulatorpet collectionstrength training

Strongman Striker Simulator is a simulator experience created on April 1, 2024. The game has accumulated 3,657,106 lifetime visits and 6,893 favorites. It maintains a 96% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🔔 Welcome to Strongman Striker Simulator 🔔 👊 Slam to become stronger 🐶 Hatch eggs and equip several pets 🔨 Equip mallets to improve your training 🏋️‍♂️ Test your strength at the Bell Machine ⭐ Rebirth to increase your strength per slam 🌎 Explore new worlds and hit those bells 📜 Code: "Release, 2klikes" 👍 New code at 15k likes!

Last updated by the developer 17 Mar 2025, 04:01 UTC.

0
playing (measured 10 Aug 2026, 15:32 UTC)
3,657,106
lifetime visits
96%
liked (13,250 👍 / 587 👎)
6,893
favourites (1.9 per 1k visits)
1 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Mallet
1,699 R$
Ultra Lucky
699 R$
x8 Hatch
499 R$
2x Train Speed
499 R$
Super Lucky
399 R$
OP Click
349 R$
+3 Pets Equipped
249 R$
+100 Pet Storage
199 R$
Triple Hatch
199 R$
Instant Hatch
149 R$
Lucky
99 R$
Teleport
99 R$
Auto Rebirth
99 R$
Auto Hatch
99 R$
Sprint
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,130,782 · 0.00% win
Reach Arcade World · progression487,974 · 0.00% win
Reach Beach World · progression88,350 · 0.00% win
Reach Forest World · progression13,828 · 0.00% win
Reach Volcano World · progression3,115 · 0.00% win
Reach Glacier World · progression2,228 · 0.00% win
Reach Desert World · progression1,886 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:0696no change
14 Aug 2026, 04:0596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.