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๐ŸŒ‰ [UPDATE] Eclipse Drift

๐ŸŒ‰ [UPDATE] Eclipse Drift

A Roblox experience owned by Shiny Crystal Studios.

RacingENdriftingrealisticcity

Eclipse Drift is a racing experience created on 2024-04-01. It has accumulated 6,243,905 lifetime visits and 21,913 favorites. The game holds an 84% like percentage. Currently, zero users are playing. The description notes the game is in beta with realistic drifting mechanics.

Description (written by the developer; not a statement by this register)

๐ŸŒ‰ Welcome to Eclipse Drift ๐ŸŒ‰ NOTE: Game is in beta so expect bugs. '' More cars & maps will be worked on by the time '' ๐ŸŒด Eclipse Drift is a realistic focused drifting game ๐Ÿ—๏ธ Controls: M = Switch from Automatic, Semi-manual, Manual V = first person Shift + C = Free cam Shift = Handbrake Tags: drift, Racing, City, Simulator, realistic

Last updated by the developer 8 May 2025, 22:39 UTC.

0
playing (measured 10 Aug 2026, 16:45 UTC)
6,243,905
lifetime visits
84%
liked (3,297 ๐Ÿ‘ / 649 ๐Ÿ‘Ž)
21,897
favourites (3.5 per 1k visits)
1 April 2024
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

TROPICAL FUTURO
499 R$
BUTARO CE
499 R$
Drift Missile - Drift cars
349 R$
TurboAftermath - Drift cars
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

1000 ยท other0 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

8413 August 2026 โ€” 84 % liked23 August 2026 โ€” 84 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 83โ€“85 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:4584no change
13 Aug 2026, 23:3884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.