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Fight Club (Alpha)

Fight Club (Alpha)

A Roblox experience owned by Celtech Studios.

Fighting & PvPENbrawlingRed Dead Redemption 2 inspiredfighting styles

Description (written by the developer; not a statement by this register)

Celtech Studios presents to you Fight Club, a simple brawling game heavily inspired by the brawling system of Red Dead Redemption 2 by Rockstar Games. It doesn't end there, as you can choose a variety of fighting styles achievable by playing (planned to be added as Alpha progresses). * Brawl other players 👊 * Win game modes to get rewards! 🎁 * Unlock fighter styles & abilities 💪 -- Controls -- Attack: B (Xbox) / Circle (Playstation) / Left Click (PC) / "Attack" button (Mobile) Block: X (Xbox) / Square (Playstation) / Right Click (PC) / "Block" button (Mobile) Grapple: Y (Xbox) / Triangle (Playstation) / R (PC) / both "Attack" and "Block" buttons at the same time (Mobile) Alpha v1.1.3 Update log: https://devforum.roblox.com/t/fight-club-update-log/3803405?u=iceitici Official Release Date: 8/15/25

Last updated by the developer 13 Nov 2025, 21:12 UTC.

0
playing (measured 31 Aug 2026, 05:03 UTC)
1,983
lifetime visits
63%
liked (5 👍 / 3 👎)
35
favourites (17.7 per 1k visits)
1 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 05:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played Fight Club! · welcome1,232 · 0.00% win
Alpha Tester · other1,231 · 0.00% win
First Takedown! · other406 · 0.00% win
5 Takedowns! · progression122 · 0.00% win
10 Takedowns! · progression63 · 0.00% win
15 Takedowns! · progression7 · 0.00% win
50 Takedowns! · progression5 · 0.00% win
25 Takedowns! · progression5 · 0.00% win
75 Takedowns · progression3 · 0.00% win
100 Takedowns! · progression2 · 0.00% win
150 Takedowns! · progression2 · 0.00% win
200 Takedowns! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.