World Omniverse (Update!!)
A Roblox experience owned by Omniverse Studios Games.
RoleplayPTBen 10Action RPGSuperpowers
World Omniverse (Update!!) is a roleplay experience created on April 1, 2024. It has accumulated 2,654,671 lifetime visits and holds 1,237 favorites. Currently, one user is playing. The experience maintains a 47% like percentage. The description references a 300K visit milestone and details update 1.7 beta changes, including new powers and map modifications.
Description (written by the developer; not a statement by this register)
Happy 300K VISITS!!! DC SERVER INVITE: WMDFxgdzQ7 Log: 1.7 (Beta) Atualizaçao Media Novos Poderes: Chamas: jato de fogo (apenas para computador) Gosma: Bola De acido, regeneraçao gosmenta (apenas para computador) Eco Eco: Eco (apenas para computador) ------------------------- Gui: GUI de omnitrix definitivo levemente alterado Menu lateral adicionado ------------------------- Remodel: Megaolhos ------------------------- alteraçoes no mapa: Baseplate Expandida Bordas de pedra adicionado Max Plambing adicionado Posto de gasolina Modificado Loja Modificada ------------------------- Gamepass criadas: Memetrix (omnitrix de memes) (beta) 375 Robux Vip (2X xp, e outros e so verificar o sobre do passe) ------------------------- Feito com amor pela Omniverse Studio Games Lembrete: o jogo tem alguns Bugs mas vamos arrumalos em alguns dias
Last updated by the developer 6 Jun 2026, 18:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 09:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 07:00 | 47 | no change |
| 14 Aug 2026, 06:53 | 47 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.