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Bloody Hour

Bloody Hour

A Roblox experience owned by WE ARE HERE [TBIO].

Description (written by the developer; not a statement by this register)

📢EVENT 2X!📢 👍Like the game and join to group for better updates!!!👍 If you are in group you'll get 10% exp and coins bonus! ⚠GAME IS IN BETA.⚠ The game is about surviving in a forest where one of the players is a monster. Your only help is special roles. Current game roles: Human, Monster 👍At 100 likes, a new map and a new monster will appear!👍 The game has several unfinished systems due to lack of community feedback. I tried to balance and fix the game myself, which made it difficult for me to catch all the errors! The game is inspired by the murder mystery 2 system

Last updated by the developer 11 Dec 2025, 20:36 UTC.

0
playing (measured 12 Aug 2026, 11:07 UTC)
21,132
lifetime visits
55%
liked (60 👍 / 49 👎)
518
favourites (24.5 per 1k visits)
2 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ROLES UNLOCKER
399 R$
PREMIUM UNLOCKER
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome18,108
I started I experienced I won · other1,424
I know because I can · other180
Oh he's just the game creator · other72
Already a winner · other12
It wasn't easy... · other10
BETA TESTER · other9
I became a legend · progression3
it might seem crazy what i'm about to say · other1
EASTER 2025! · secret1
Bloody day · other0

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.