PROJECT MONSTER
A Roblox experience owned by SECOND GAMES.
HorrorENhorrorteam-basedcollect-and-escape
PROJECT MONSTER is a horror experience created on 2024-04-02. It currently has 94 players. The game has accumulated 85,531,681 lifetime visits and 47,113 favorites. User engagement shows an 83% like percentage. The experience features team-based gameplay with distinct modes involving collection and survival mechanics.
Description (written by the developer; not a statement by this register)
Project Monster Multiplayer is a game in which you will have to work as a team. There are 2 game modes: 🤠You are a single player: You will play as a team 👹You are the monster: You must kill the other players There are 3 game modes: 🎁First Mode: You will have to collect 25 boxes and then escape on the train. 🔫Second Mode: You will have to collect boxes and then throw them at the monster to kill it 💊Third Mode: You will have to collect things to deactivate the machine that wants to revive the monster Rewards (Emeralds): 💰Chests with Like and Group Member goals 💸Codes on our Fan Page 💎Reviving a player will give you gems 👑Staying until the end of the game will give you gems
Last updated by the developer 10 Aug 2026, 02:20 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:30 | 52 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Nov 2026, 13:47 | 82 | no change |
| 22 Oct 2026, 13:45 | 82 | no change |
| 12 Oct 2026, 13:38 | 82 | no change |
| 2 Oct 2026, 13:37 | 82 | no change |
| 22 Sept 2026, 13:36 | 82 | -1 |
| 12 Sept 2026, 13:34 | 83 | no change |
| 2 Sept 2026, 13:31 | 83 | no change |
| 23 Aug 2026, 13:22 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.