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PROJECT MONSTER

PROJECT MONSTER

A Roblox experience owned by SECOND GAMES.

HorrorENhorrorteam-basedcollect-and-escape

PROJECT MONSTER is a horror experience created on 2024-04-02. It currently has 94 players. The game has accumulated 85,531,681 lifetime visits and 47,113 favorites. User engagement shows an 83% like percentage. The experience features team-based gameplay with distinct modes involving collection and survival mechanics.

Description (written by the developer; not a statement by this register)

Project Monster Multiplayer is a game in which you will have to work as a team. There are 2 game modes: 🤠You are a single player: You will play as a team 👹You are the monster: You must kill the other players There are 3 game modes: 🎁First Mode: You will have to collect 25 boxes and then escape on the train. 🔫Second Mode: You will have to collect boxes and then throw them at the monster to kill it 💊Third Mode: You will have to collect things to deactivate the machine that wants to revive the monster Rewards (Emeralds): 💰Chests with Like and Group Member goals 💸Codes on our Fan Page 💎Reviving a player will give you gems 👑Staying until the end of the game will give you gems

Last updated by the developer 10 Aug 2026, 02:20 UTC.

94
playing (measured 10 Aug 2026, 14:30 UTC)
85,531,681
lifetime visits
82%
liked (24,894 👍 / 5,317 👎)
50,768
favourites (0.6 per 1k visits)
2 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3052first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP DELUXE
329 R$
Kills x2
79 R$
Wins x2
79 R$
BASIC ALL ITEMS
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome15,292,867 · 17.5% win
100k Gems · collection165 · 0.00% win
10k Win · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828382.523 August 2026 — 83 % liked2 September 2026 — 83 % liked12 September 2026 — 83 % liked22 September 2026 — 82 % liked2 October 2026 — 82 % liked12 October 2026 — 82 % liked22 October 2026 — 82 % liked1 November 2026 — 82 % liked23 August 20261 November 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 13:4782no change
22 Oct 2026, 13:4582no change
12 Oct 2026, 13:3882no change
2 Oct 2026, 13:3782no change
22 Sept 2026, 13:3682-1
12 Sept 2026, 13:3483no change
2 Sept 2026, 13:3183no change
23 Aug 2026, 13:2283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

project-monster.fandom.com2 active editors · 1,399 edits
78 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.