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[🔮] 2omething evil will happen

[🔮] 2omething evil will happen

A Roblox experience owned by larvae studios.

SurvivalENdisastergearrounds

[🔮] 2omething evil will happen is a survival experience created on 2024-04-03. It records 351,955,786 lifetime visits and 869,650 favorites. Currently, 3,807 users play simultaneously. The title holds a 93% like percentage. Players engage in disaster-survival gameplay involving gear purchases and heat-based glory mechanics.

Description (written by the developer; not a statement by this register)

You just can't shake the feeling that something evil will happen. something evil will happen is a disaster-survival game heavily inspired by classic games in the same genre. 🌩️ DISASTERS - Each round, a randomly chosen disaster will accompany opposing players in trying to take you down! 💣 GEAR - Earn Dosh to purchase Gear! Sabotage your opponents, keep yourself alive, or save others from their demise! ☀️ GLORY - Use your skills to fight and survive, building Heat throughout the round. The more Heat you have, the more Glory you earn!

Last updated by the developer 3 Oct 2026, 21:24 UTC.

2,550
playing (measured 6 Oct 2026, 00:50 UTC)
371,793,281
lifetime visits
93%
liked (360,302 👍 / 28,692 👎)
890,241
favourites (2.4 per 1k visits)
3 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,1594,5102,834.52,55015 September 20266 October 2026
500 measurements spanning 21 days, net +504. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 656–5,013 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
6 Oct 2026, 00:502,550+260
5 Oct 2026, 23:502,290+1,131
5 Oct 2026, 22:501,159-960
5 Oct 2026, 21:502,119-65
5 Oct 2026, 20:502,184-241
5 Oct 2026, 19:502,425-201
5 Oct 2026, 18:502,626-8
5 Oct 2026, 17:502,634+27
5 Oct 2026, 16:502,607+90
5 Oct 2026, 15:502,517-34
5 Oct 2026, 14:502,551+27
5 Oct 2026, 13:502,524+449
5 Oct 2026, 12:502,075+60
5 Oct 2026, 11:502,015+149
5 Oct 2026, 10:501,866+228
5 Oct 2026, 09:501,638no change
5 Oct 2026, 08:501,638+14
5 Oct 2026, 07:501,624-95
5 Oct 2026, 06:501,719-196
5 Oct 2026, 05:501,915first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#52 Fun with friends

Growth

5084675221 August 20266 October 2026
1086 measurements spanning 45 days, net -29. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–89 and does not start at zero.
Measurement log — every rank on Fun with friends count we have recorded, most recent 20 of 1086
Measured (UTC)Rank on Fun with friendsChange
6 Oct 2026, 01:2552no change
6 Oct 2026, 00:2552no change
5 Oct 2026, 23:2552no change
5 Oct 2026, 22:2552no change
5 Oct 2026, 21:2552no change
5 Oct 2026, 20:2552no change
5 Oct 2026, 19:2552no change
5 Oct 2026, 18:2552no change
5 Oct 2026, 17:2552no change
5 Oct 2026, 16:2552no change
5 Oct 2026, 15:2552no change
5 Oct 2026, 14:2552no change
5 Oct 2026, 13:2552no change
5 Oct 2026, 12:2552no change
5 Oct 2026, 11:2552no change
5 Oct 2026, 10:2552no change
5 Oct 2026, 09:2552no change
5 Oct 2026, 08:2552no change
5 Oct 2026, 07:2552no change
5 Oct 2026, 06:2552first reading

Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

VIP
450 R$
x2 XP
399 R$
Double Dipper
399 R$
Big Lobbies
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome18,609,878 · 8.2% win
Knockout · other14,916,967 · 6.1% win
Chicken Dinner · other14,219,382 · 5.3% win
Wait...this isn't normal! · secret12,991,221 · 4.8% win
FailArmy · other9,666,839 · 3.5% win
Starkiller · other8,388,942 · 0.10% win
Tango! · other7,310,242 · 3.1% win
Mercy Killer · other6,450,406 · 1.9% win
Buy Floatie · other6,234,282 · 1.7% win
(Un)Lucky Strike · other4,980,793 · 3.3% win
Spell Bound · other4,686,090 · 2.3% win
Survivor3,122,102 · 1.1% win
Fallen Down · other2,849,957 · 0.60% win
Sole Survivor · other2,632,730 · 0.90% win
Frozen In Her Sight · other2,569,691 · 2.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 20266 October 2026
1070 measurements spanning 45 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1070
Measured (UTC)% likedChange
6 Oct 2026, 00:5093no change
5 Oct 2026, 23:5093no change
5 Oct 2026, 22:5093no change
5 Oct 2026, 21:5093no change
5 Oct 2026, 20:5093no change
5 Oct 2026, 19:5093no change
5 Oct 2026, 18:5093no change
5 Oct 2026, 17:5093no change
5 Oct 2026, 16:5093no change
5 Oct 2026, 15:5093no change
5 Oct 2026, 14:5093no change
5 Oct 2026, 13:5093no change
5 Oct 2026, 12:5093no change
5 Oct 2026, 11:5093no change
5 Oct 2026, 10:5093no change
5 Oct 2026, 09:5093no change
5 Oct 2026, 08:5093no change
5 Oct 2026, 07:5093no change
5 Oct 2026, 06:5093no change
5 Oct 2026, 05:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

6,938,132
YouTube views across 23 matched videos

Most-viewed match: “How cosplayers act in Something Evil Will Happen (Roblox)”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 29 Aug 2026, 03:20 UTC.