[UPDATE..] Bocchi The Rock Simulator
A Roblox experience owned by we are... THE Game Developers.
SimulatorENanimemusicsimulator
Description (written by the developer; not a statement by this register)
based on bocchi the rock and wonderhoy simulator this game is extremely easy with a lot of hand holding... --> please enter <-- theres a lot of secrets in the game that have to be discovered! good luck finding them PREMIUM PLAYERS GET A 2X MULTIPLIER PLAYING WITH YOUR FRIENDS GETS MULTIPLIER THAT STACKS UP TO FOUR! JOIN THE GROUP FOR ANOTHER MULTIPLIER credits: Pumpkilent -- Developer reachify -- Co-Developer notibukimioda -- artist tags: bocchi, bocchi the rock, bokki the rock, bokki the rock simulator, simulator, bocchi the rock simulator
Last updated by the developer 24 Sept 2025, 10:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 00:50 | 87 | no change |
| 15 Aug 2026, 00:33 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.