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TOILET Slayer [smash all toilets] [Alpha Test]

TOILET Slayer [smash all toilets] [Alpha Test]

A Roblox experience owned by TOILET SLAYER - LEVEL UP STUDIO.

Tower defenseENanimetower defensealpha test

Description (written by the developer; not a statement by this register)

UNLEASH THE POWER OF YOUR FIGHTERS TO PREVENT TOILET MONSTERS FROM DESTROYING THE WORLD AND BECOME THE ULTIMATE CHAMPION! 💥 The world is under siege by bizarre monsters - the Toilets! Your mission is to stop them from reaching the teleport gate, the link between the battlefield and the world of Earth's inhabitants. ⚔ SPECIAL REWARD - ONLY IN BETA: 3 hours of gameplay: 500 gold 6 hours of gameplay: 1000 gold 12 hours of gameplay: 200 diamonds 18 hours of gameplay: Limited Nametag 24 hours of gameplay: Limited Fighter NEZAKO CODES 🎁 👉 Event code: NEWRELEASED 👉 Visits 1M code: [???] to redeem [???] 👉 Visits 3M code: [???] to redeem [???] 👉 Like 1K code: [???] to redeem [???] 💥 HOW TO PLAY: 👉 Join the spaceship of the battalion 👉 Summon your epic anime Fighters 👉 Each Fighter has unique abilities 👉 Upgrade your Fighters during battles

Last updated by the developer 12 Jun 2026, 03:26 UTC.

0
playing (measured 12 Aug 2026, 19:18 UTC)
10,556
lifetime visits
94%
liked (87 👍 / 6 👎)
48
favourites (4.5 per 1k visits)
3 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta · welcome2,125 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.