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RNG GODS

RNG GODS

A Roblox experience owned by the coolest devs that ever deved and rob.

SimulatorENRNG mechanicsAura collectionIdle/Incremental progression

RNG GODS is a simulator experience created on 2024-04-03. The game has accumulated 13,847,867 lifetime visits and 43,264 favorites. Currently, 2 users are playing. The title holds a 92% like percentage. Players engage with random auras and upgrade mechanics within this genre.

Description (written by the developer; not a statement by this register)

Test your luck and roll to unlock 80+ random auras. Gain power on each roll and exchange your power for permanent upgrades. Boost your rolls with elixirs and fruits! Summon crafting recipes by sacrificing power to the hand. Craft your auras into powerful vessels! NOTE: If you're lagging, use a private server! They're free :) 🙏 pray to the rng gods 💎 99% of rollers quit right before they hit it big

Last updated by the developer 29 Apr 2026, 23:14 UTC.

2
playing (measured 10 Aug 2026, 15:45 UTC)
13,847,867
lifetime visits
92%
liked (37,561 👍 / 3,136 👎)
43,135
favourites (3.1 per 1k visits)
3 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:451first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Multi Roll
399 R$
2x Luck
299 R$
+1 Vessel Slot
199 R$
Instant Roll
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you played · welcome4,565,826 · 100.0% win
getting started3,676,017 · 57.1% win
your beginning · welcome2,053,216 · 57.1% win
powerful · other300,986 · 0.00% win
dedicated · other132,534 · 0.00% win
insane · other74,532 · 0.00% win
time ticks away · other20,261 · 0.00% win
godlike · other19,816 · 0.00% win
lost in time · other2,517 · 0.00% win
otherworldly · other2,484 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked22 September 2026 — 92 % liked2 October 2026 — 92 % liked12 October 2026 — 92 % liked22 October 2026 — 92 % liked1 November 2026 — 92 % liked13 August 20261 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:5392no change
22 Oct 2026, 18:5192no change
12 Oct 2026, 18:4892no change
2 Oct 2026, 18:4692no change
22 Sept 2026, 18:3792no change
2 Sept 2026, 18:3292no change
23 Aug 2026, 18:2092no change
13 Aug 2026, 18:1992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.