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【EVENT】Eat Everything

【EVENT】Eat Everything

A Roblox experience owned by Chengdu Clover Studio.

SimulatorENeating mechanicpvpdestruction

【EVENT】Eat Everything is a simulator experience created on 2024-04-03. It has recorded 8,015,689 lifetime visits and 4,274 favorites. The game holds a 68% like percentage. Currently, zero users are playing. The description highlights mechanics involving eating, upgrades, and PvP elements across multiple maps.

Description (written by the developer; not a statement by this register)

One chunk at a time! Until I eat the whole world! Get bigger by eating! Earn money to buy upgrades and throw chunks of dirt at other people! When you fall to the ground, press the jump button to restore the state Eat for more gold nuggets! If you don't like fighting, you can start a private server! Inspired by other games Lots of maps to explore! Join DC and get the latest announcements Like our game ! code will coming soon The game can be played on the x-box and PS5 Tags:eat,everything,world,event,destruction, explosions, stones, pieces, people, terrain, scenes, maps, coins, gold, chase, pvp, shooting, bombs

Last updated by the developer 7 Aug 2025, 10:05 UTC.

0
playing (measured 10 Aug 2026, 14:34 UTC)
8,015,689
lifetime visits
68%
liked (1,576 👍 / 743 👎)
4,274
favourites (0.5 per 1k visits)
3 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:342first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome · welcome3,752,168 · 100.0% win
eat more · other797,396 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.