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[♾ INFINITY] Tycoon Incremental

[♾ INFINITY] Tycoon Incremental

A Roblox experience owned by PDS: Experiments.

TycoonENincrementaltycoonsingle-player

[♾ INFINITY] Tycoon Incremental is a Roblox experience in the tycoon genre, created on 2024-04-03. The game currently has 32 players online. It has accumulated 2,488,753 lifetime visits, 22,501 favorites, and holds an 82% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Tycoon Incremental (Inc. stands for Incremental, and not Incorporated...) This is a solo project I've started as a joke once, decided to finish it because I had quite a few ideas in mind. It will get content updates and all kinds of stuff just like an actual game. "It starts off as a simple tycoon... But becomes mayhem..." [TO GET YOUR DATA BACK YOU HAVE TO JOIN THE OLD PLACE] The game has tycoon aspects which clash together with actual incremental gameplay, tied together to create an interesting gameplay formula, which varies depending on which "layer" you are in, floors count as layers. [New update at ?K Likes (I require motivation to work)] Hope you will enjoy! !!! THIS GAME IS SINGLE-PLAYER AND SUPPORTS GLOBAL CHAT THROUGH SERVERS. [THIS GAME IS NOT COMPATIBLE WITH XBOX]

Last updated by the developer 7 Aug 2026, 10:27 UTC.

32
playing (measured 10 Aug 2026, 21:05 UTC)
2,488,753
lifetime visits
82%
liked (9,454 👍 / 2,080 👎)
22,638
favourites (9.1 per 1k visits)
3 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:0545first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
500 R$
Gravity Coil
130 R$
Speed Coil
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome621,937 · 83.9% win
Make Bank · other549,362 · 76.0% win
Cookin' · other492,476 · 70.4% win
Touch Grass · other364,754 · 52.8% win
Refreshing · other242,575 · 38.9% win
Winner! · progression234,141 · 36.4% win
Inverted Law · other231,751 · 36.9% win
CONGRATULATIONS! · progression194,662 · 28.6% win
Ominous Suspicion · other175,969 · 24.7% win
The First Storm · progression174,521 · 26.4% win
Triple Vision · other130,860 · 17.8% win
Towards Utopia · other105,745 · 0.00% win
DEDICATION78,453 · 9.8% win
TO THE 2nd FLOOR! · progression77,128 · 9.5% win
Tired of Awards · other75,588 · 9.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:3382no change
14 Aug 2026, 07:3382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.