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Take Care (Beta)

Take Care (Beta)

A Roblox experience owned by (Bad Dev Studios).

HorrorENhorrorsneakingrepair mechanic

Description (written by the developer; not a statement by this register)

A chaos game about repairing things. 💻Made by a single Developer. 🎃Update-1🎃 🎧 📷 Headphones & max graphics recommended ⚠️The game is currently in BETA testing. I apologize for any bugs or issues! Feedback, suggestions, and bug reports will be nice. ⬆️Update Log in-game! 👍Please like! (STOP DISLIKING BECAUSE OF A BUG THE GAME IS IN BETA) 🏷️Tags: Take Care, horror, sneaking, MeowsALots, scary, creepy, abnormal, game © (Bad Dev Studios) 2024

Last updated by the developer 30 May 2025, 13:40 UTC.

0
playing (measured 12 Aug 2026, 06:37 UTC)
97,900
lifetime visits
69%
liked (365 👍 / 163 👎)
2,739
favourites (28.0 per 1k visits)
3 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RoCode Studio Tier
3,900 R$
VIP
60 R$
2X Stamina
50 R$
2x Sanity
40 R$
Rubber Duck
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome... · welcome49,418 · 0.00% win
Night 1 Complete. · progression20,859 · 0.00% win
Night 2 Complete. · progression8,274 · 0.00% win
Night 3 Complete. · progression5,612 · 0.00% win
Join on Halloween · other2,200 · 0.00% win
Night 4 Complete. · progression675 · 0.00% win
Bad Ending... · progression458 · 0.00% win
Good Ending. · progression0 · 0.00% win
Win on Halloween. · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.