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Infinte Generating Obby

Infinte Generating Obby

A Roblox experience owned by Pixelated's Studio.

ObbyENinfinite generationsecretsparkour

Description (written by the developer; not a statement by this register)

Make your way through an infinite generating obby and find all types of secrets! Checkpoints are not that rare to find but they are there. Update logs are no longer displayed here.

Last updated by the developer 4 Aug 2024, 23:06 UTC.

0
playing (measured 18 Aug 2026, 15:48 UTC)
403
lifetime visits
80%
liked (8 👍 / 2 👎)
5
favourites (12.4 per 1k visits)
3 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 15:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Status
450 R$
Double Coins
180 R$
100 donation
100 R$
1.5x Coins
90 R$
50 Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Start of an Odyssey · welcome83 · 0.00% win
Fooled · secret25 · 0.00% win
Poisoned! · other18 · 0.00% win
Trolled · other13 · 0.00% win
Meet Pixel · social12 · 0.00% win
1 / 50 · collection11 · 0.00% win
1 / 100 · other9 · 0.00% win
Red Coin · collection8 · 0.00% win
1 / 1000 · other7 · 0.00% win
1 / 500 · other6 · 0.00% win
Just Getting started. · progression4 · 0.00% win
Is it over? · progression3 · 0.00% win
Im stuck inside a loop · progression2 · 0.00% win
Getting Rich · collection1 · 0.00% win
Bill... Hel- · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.