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CHASMS

CHASMS

A Roblox experience owned by CHASMS.

AdventureENactionco-opboss-rush

CHASMS is an adventure experience created on 2024-04-03. It has accumulated 2,791,521 lifetime visits and 71,915 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The experience features combat, mining, and exploration mechanics across multiple platforms.

Description (written by the developer; not a statement by this register)

Team up with friends to fight tough enemies, mine ores, face powerful bosses, and explore the ever-changing CHASMS with customizable skills, fast movement, and unique hatch-able companions! 🎮 Basic Controls (PC / Console) Combat • Attack — Mouse1 / R2 • Abilities — 1–4 / Hold L1 + Button (Buttons on screen for mobile) Movement • Dash — Q / L3 or X / □ • Double Jump — Space x2 / A / ✕, x2 • Slide — CTRL or C / B / ○ • Slide Jump — Slide + Jump (On Mobile, pull down jump button, flick up to slide jump) Available on All Devices! 💻 PC | 📱 Mobile | 🎮 Console

Last updated by the developer 3 Aug 2026, 11:46 UTC.

0
playing (measured 10 Aug 2026, 18:33 UTC)
2,791,521
lifetime visits
91%
liked (18,167 👍 / 1,833 👎)
71,892
favourites (25.8 per 1k visits)
3 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

✦ VIP ✦
799 R$
2x Mastery
699 R$
2x Hatch Speed
599 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Caverns · progression96,258 · 0.00% win
The 3.1.3 · progression0 · 0.00% win
The Boonies · progression0 · 0.00% win
The Drylands · progression0 · 0.00% win
The Deep · progression0 · 0.00% win
The Overgrowth · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:3491no change
14 Aug 2026, 06:3291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.