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[🦆 HUNTER] TDS:Special

[🦆 HUNTER] TDS:Special

A Roblox experience owned by Nullsyntax Workshop..

Tower defenseENTower DefenseTDS FangameWave Survival

Description (written by the developer; not a statement by this register)

[⭐] TDS: Special is a TDS fangame with a brand-new - yet fun timeline to explore! Defend against waves of enemies, team up with friends, and take on even harder bosses as you progress through this alternate TDS universe. [💸] Join the group for additional 100$ in-game: https://www.roblox.com/communities/34105724/Nullsyntax-Workshop#!/about [⚒️] What's new? 🖌️ Paintballer Visual & Stat Rework 🔫 Hunter Visual & Stat Rework AND A LOT MORE! [💘] Credits 📃 @OverseerOfTruth - Founder / Lead Programmer 🛠️ @Ketchup_Man900 - 3D Designer / Animator 📷 @fdy8uigtfr - 3D Artist / Animator 👷 Paradoxum Games - for all assets in game 💕

Last updated by the developer 2 Aug 2026, 17:37 UTC.

0
playing (measured 11 Aug 2026, 14:01 UTC)
22,837
lifetime visits
75%
liked (100 👍 / 34 👎)
110
favourites (4.8 per 1k visits)
3 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Triumph Easy Mode! · progression59 · 0.00% win
Level 10 · progression53 · 100.0% win
Level 25 · progression15 · 0.00% win
Level 50 · progression6 · 0.00% win
Level 75 · progression3 · 0.00% win
Level 100 · progression2 · 0.00% win
Triumph Normal Mode! · progression0 · 0.00% win
Triumph Hard Mode! · progression0 · 0.00% win
Triumph Insane Mode! · progression0 · 0.00% win
Welcome To TDS:Special! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.