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City of Dresden

City of Dresden

A Roblox experience owned by GDRุ | Dеutsche Dеmоkratische Republik ∞.

RoleplayENCold WarHistorical RoleplayRealistic Simulation

Description (written by the developer; not a statement by this register)

Welcome to Dresden, a realistic roleplay experience set at the border of EG during the Cold War. Step into a world divided by walls, barbed wire, and contrasting ideologies. As tensions rise, navigate through the heavily-guarded checkpoints, witness the everyday life behind the Iron Curtain, or plan daring escapes to the West. Rules & other info can be found in our communications server, due to the nature of this game, we are strict on people who break Roblox ToS! Developers: - FirefighterSamu0207: Project lead - S0M0ENE: Head Developer, Scripting, Building, UI - FXkarbonkel: Head Developer, Building - Flipperflip_um: Building - Neli0803: Scripting, UI, Lighting - Bossjoker_30: Scripting https://www.roblox.com/groups/15027885/GDR-German-Democratic-Republic#!/about

Last updated by the developer 19 Jul 2026, 11:46 UTC.

0
playing (measured 11 Aug 2026, 21:34 UTC)
4,819
lifetime visits
61%
liked (23 👍 / 15 👎)
37
favourites (7.7 per 1k visits)
3 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Paramilitary Team
750 R$
Gun License
250 R$
Ultimate Boombox
100 R$
Zenit-TTL
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Easteregg! · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.