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[🖤] 6500+ Girl Avatar Outfits

[🖤] 6500+ Girl Avatar Outfits

A Roblox experience owned by tantalizing.

RoleplayENavatar customizationoutfit storesocial try-on

The experience [🖤] 6500+ Girl Avatar Outfits is a roleplay game created on 2024-04-04. It has accumulated 1,279,537 lifetime visits and 53,069 favorites. Currently, 3 players are active. The game holds an 81% like percentage. It focuses on avatar customization and outfit experimentation.

Description (written by the developer; not a statement by this register)

Welcome! Find your ideal avatar and experiment with various outfits, including complementing ones! 🖤 🦴 Current Outfit Counter : 6513 / 10k+ 🦴 ୨୧ Any purchases made in-game will stay in your inventory! ♡ Donations and purchases are much welcomed! ୨୧ DISCLAIMER: Not all clothes and UGC items are owned! ♡ Remember to like, share, and give the game a thumbs up if you enjoy it! For more, become a member of the group! tags - Avatar Customization, Clothing Trends, Social, Friends, Creativity, Outfit Store, Hair Combo, Matching Fits, Hair Style, Home Store, Try On, Outfit Shop, Mall, Avatars, Hair Combo Shop, Aesthetic, Da Hood, DH, Steal Outfits, Dollhouse, Dahood, Dahoodoutfits, Headless, Headlessfits, r6, R6 Outfits, Matching Outfits, Outfit Ideas, Catalog, Outfit Loader, Fits, Matching Outfits, Try on, Outfits, Matching, Hair, dh style, Matching Outfit Ideas, tt, dh, Catalog Editor, Outfits, Hairstyle, Homestore Try on, Outfit

Last updated by the developer 4 Aug 2026, 09:14 UTC.

3
playing (measured 10 Aug 2026, 19:34 UTC)
1,279,537
lifetime visits
81%
liked (1,984 👍 / 479 👎)
53,033
favourites (41.4 per 1k visits)
4 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MASSSSSSSSSSSSIVE tippy
10,000 R$
big tippy
1,000 R$
tippy
500 R$
tippy
100 R$
huge tippy
70 R$
tippy
50 R$
tippy
20 R$
tippy
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ʚ♡ɞ · other740,754 · 100.0% win
first purchase !! · other12,197 · 41.0% win
met the owner! · social109 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:3481no change
14 Aug 2026, 13:3381first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.