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Surviving in the backrooms. PRE-Alpha 0.1.5

Surviving in the backrooms. PRE-Alpha 0.1.5

A Roblox experience owned by PRB Studios.

HorrorENbackroomshorrorexploration

Description (written by the developer; not a statement by this register)

A game about the Backrooms. ⚠️ Warning: loud noises, epilepsy, and flashing lights ahead! 🎧 📷 We recommend headphones and maximum graphics. If the play button does not function, please click it several times. Additionally, expect a delay when teleporting between levels. 🎵 Music is not copyrighted. adiglows: Programming/UI/Audio/Music zacvilix: Game/Builder/UI/Environment/Animations vvc2022: Game/Builder/Environment/Helper

Last updated by the developer 15 Aug 2026, 00:15 UTC.

0
playing (measured 17 Aug 2026, 13:53 UTC)
356
lifetime visits
92%
liked (11 👍 / 1 👎)
13
favourites (36.5 per 1k visits)
4 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 13:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation1
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 0. · progression67 · 0.00% win
level 0.9 · progression23 · 0.00% win
level 1 · welcome22 · 0.00% win
level ??? · progression15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.