Surviving in the backrooms. PRE-Alpha 0.1.5
A Roblox experience owned by PRB Studios.
HorrorENbackroomshorrorexploration
Description (written by the developer; not a statement by this register)
A game about the Backrooms. ⚠️ Warning: loud noises, epilepsy, and flashing lights ahead! 🎧 📷 We recommend headphones and maximum graphics. If the play button does not function, please click it several times. Additionally, expect a delay when teleporting between levels. 🎵 Music is not copyrighted. adiglows: Programming/UI/Audio/Music zacvilix: Game/Builder/UI/Environment/Animations vvc2022: Game/Builder/Environment/Helper
Last updated by the developer 15 Aug 2026, 00:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Aug 2026, 13:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.