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EAT A FRIEND

EAT A FRIEND

A Roblox experience owned by Serunite Simulators.

SimulatorENgiant headeating mechanicsurvival

EAT A FRIEND is a simulator experience created on 2024-04-04. It has recorded 9,606,654 lifetime visits and 341,385 favorites. The title holds an 89% like percentage. Currently, zero users are playing the game. The experience is developed by Protori and focuses on gameplay involving eating other players or being eaten.

Description (written by the developer; not a statement by this register)

EAT other people or be EATEN! Become a giant HEAD and eat EVERYTHING! Premium benefits coming soon New updates weekly! Follow the game so you don't miss out! LIKE, FAVORITE, and JOIN the group for codes & updates Made by Protori

Last updated by the developer 12 Nov 2024, 03:51 UTC.

0
playing (measured 10 Aug 2026, 14:45 UTC)
9,606,654
lifetime visits
89%
liked (28,370 👍 / 3,648 👎)
341,257
favourites (35.5 per 1k visits)
4 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

EAT A FRIEND - PLAYED · other6,144,050 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:3589no change
23 Aug 2026, 20:3489no change
13 Aug 2026, 20:3489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.