EAT A FRIEND
A Roblox experience owned by Serunite Simulators.
SimulatorENgiant headeating mechanicsurvival
EAT A FRIEND is a simulator experience created on 2024-04-04. It has recorded 9,606,654 lifetime visits and 341,385 favorites. The title holds an 89% like percentage. Currently, zero users are playing the game. The experience is developed by Protori and focuses on gameplay involving eating other players or being eaten.
Description (written by the developer; not a statement by this register)
EAT other people or be EATEN! Become a giant HEAD and eat EVERYTHING! Premium benefits coming soon New updates weekly! Follow the game so you don't miss out! LIKE, FAVORITE, and JOIN the group for codes & updates Made by Protori
Last updated by the developer 12 Nov 2024, 03:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 20:35 | 89 | no change |
| 23 Aug 2026, 20:34 | 89 | no change |
| 13 Aug 2026, 20:34 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.