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Kaosu Samurai [MOBILE📱]

Kaosu Samurai [MOBILE📱]

A Roblox experience owned by Shizu Development.

Fighting & PvPENSamuraiPvP CombatAnime

Description (written by the developer; not a statement by this register)

Welcome to Kaosu Samurai : かおす侍 Num1/Triangle/Y - Equip CTRL/L1/R1 - Shiftlock LMB/RT - Attack RMB/LT - Block R/B/CIRCLE - Dash (equipped) Q/D-PAD - Emote T/D-PAD - Taunt (Equipped) F/SQUARE - Kick (equipped) SHIFT/L3 - Sprint (Unequipped) SHIFT/R3 - Predictive Try codes 250kvisits 200kvisits. 200kvisits. 200kvisits. KaosuRestored. ZoMeansImSorry. 1500Favorites. 1000Favorites for freee souls and a Naginata Skin! Credits: Zboys, Sylvren, TamperedReality, MorsyWorsy, FluffyDarkFox Tags: Samurai, Fighting, PVP, Japan, Combat, Anime, Katana, Zo, fighting, Sword,

Last updated by the developer 17 Jul 2026, 16:14 UTC.

0
playing (measured 11 Aug 2026, 05:05 UTC)
465,422
lifetime visits
69%
liked (774 👍 / 347 👎)
2,369
favourites (5.1 per 1k visits)
4 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome8,410 · 6.1% win
Ringathon · other34 · 0.00% win
.... · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked3 September 2026 — 69 % liked13 September 2026 — 69 % liked24 September 2026 — 69 % liked4 October 2026 — 69 % liked14 October 2026 — 69 % liked14 August 202614 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 01:3169no change
4 Oct 2026, 01:2369no change
24 Sept 2026, 01:2069no change
13 Sept 2026, 23:5069no change
3 Sept 2026, 23:4569no change
14 Aug 2026, 21:4669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.