The Cellar
A Roblox experience owned by Zeeg.
Social & hangoutENhangouthorrorsimulation
Description (written by the developer; not a statement by this register)
a very normal hangout game -- CONTROLS -- Sprint - [Shift], [Left Thumbstick] Shiftlock - [Ctrl] Emote - [G], [Button Y] -- CREDITS -- Building -- Corvus, Zylith Scripting -- Zylith Animations -- Corvus, Zylith Voice Acting -- wildfireowo Music -- a bunch of people, Photo & Corvus Art -- Photo Version 1.1.6 Supported Platforms: PC, Mobile, VR, Console Inspired by Warm Isolation, Bus Simulator, bunker.jpeg, Midnight Horrors and Desert Bus Play the remake - https://www.roblox.com/games/114579302256491/The-Cellar-GOLD-beta
Last updated by the developer 11 Aug 2026, 22:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 16 Aug 2026, 19:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.