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ESCAPE ART TEACHER!

ESCAPE ART TEACHER!

A Roblox experience owned by Kristianer Studios.

ObbyENobbychaseschool

ESCAPE ART TEACHER! is an obby experience created on 2024-04-05. It has recorded 5,348,019 lifetime visits and 2,888 favorites. Currently, zero users are playing. The experience holds a 40% like percentage.

Description (written by the developer; not a statement by this register)

Dive into an unforgettable adventure with ESCAPE ART TEACHER OBBY! Prepare for an exciting and formidable journey as you weave through a collection of ingenious obstacles, each brimming with cunning traps, all while evading the crafty and persistent Evil Art Teacher! In this heart-racing quest, sharpen your intellect and agility as you solve intricate puzzles, unravel mysteries, and navigate through a variety of art-related challenges. Be vigilant, as the Evil Art Teacher is on a mission to apprehend you before you can execute your bold escape! 👍 If the thrill captivated you, remember to LIKE and FAVORITE the game! 👍

Last updated by the developer 17 Nov 2024, 12:16 UTC.

0
playing (measured 11 Aug 2026, 05:37 UTC)
5,348,019
lifetime visits
40%
liked (355 👍 / 526 👎)
2,885
favourites (0.5 per 1k visits)
5 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
699 R$
Rainbow Carpet
449 R$
MORPH PACK!
399 R$
TANK
399 R$
Laser Gun
399 R$
Cloud
399 R$
Double Jump
299 R$
Teleport Gun
299 R$
JETPACK
299 R$
Gravity Coil
199 R$
Speed Coil
199 R$
Grapple Hook
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome3,801,033 · 0.00% win
You Finished the Game! · progression302,133 · 0.00% win
COLLECT ALL PENCILS · collection31,743 · 0.00% win
HARD MODE! · progression30,087 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4014 August 2026 — 40 % liked3 September 2026 — 40 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:0540no change
14 Aug 2026, 01:0340first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.