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DON'T RAGE OBBY

DON'T RAGE OBBY

A Roblox experience owned by Obby Fun Studios!.

ObbyENJToH Kitdifficulty progressionparkour

Description (written by the developer; not a statement by this register)

Every difficulty you complete, the obby will get harder. The goal is simple: DON'T RAGE! Will you make it to the end? CONTROLS: Shift Lock - Shift, LT Reset Character - R, Y, △ This game uses some elements from JToH Kit! tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult.

Last updated by the developer 5 Feb 2026, 09:54 UTC.

0
playing (measured 11 Aug 2026, 03:35 UTC)
295,442
lifetime visits
80%
liked (802 👍 / 197 👎)
25,618
favourites (86.7 per 1k visits)
5 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
499 R$
Easy Mode
299 R$
Fusion Coil
249 R$
Gravity Coil
179 R$
Speed Coil
179 R$
Boombox
129 R$
Free Skip Every 8 Mins!
99 R$
Flashbang
69 R$
Banana Peel
49 R$
Heal Coil
49 R$
VIP
49 R$
Fireworks
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome163,744 · 0.00% win
First Steps! · welcome132,343 · 0.00% win
Stage 40! · progression99,072 · 0.00% win
Getting Difficult... · progression71,110 · 0.00% win
Advanced! · progression36,419 · 0.00% win
Stage 100! · progression14,689 · 0.00% win
Pro! · other7,060 · 0.00% win
Pushing The Limits... · other2,254 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.