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The Infection

The Infection

A Roblox experience owned by the rusty crew.

SurvivalENsurvivalzombiehorror

Description (written by the developer; not a statement by this register)

The game can be played single-player as there is A.I controlled zombies in-game. Survive 13 minutes as a human or hunt down the humans as a zombie to win. Gases are outside the house and sewers, they will damage humans but heal zombies. If you get too close to the forest as a human you will die instantly. Commands: save/ or load/ i made a few minor changes, such as dropped tools disappearing after 60 second if not picked up instead of being instant, gases no longer hurting when the round hasnt begun, the "Become zombie" button being revamped, zombies no longer damaging humans while dead, gasses no longer existing, auto-balance being removed, etc I will be uploading an "original" version of this without the changes above soon. Original: https://www.roblox.com/games/64355505/The-infection

Last updated by the developer 17 Jun 2025, 23:00 UTC.

0
playing (measured 13 Aug 2026, 05:34 UTC)
271
lifetime visits
100%
liked (7 👍 / 0 👎)
10
favourites (36.9 per 1k visits)
5 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You visited congrats! · welcome141 · 100.0% win
You Got 10 Points! · other77 · 0.00% win
You got 25 Points! · other64 · 0.00% win
You got 50 points! · other55 · 0.00% win
You Got 100 Points! · other44 · 0.00% win
You found the Secret Badge! · secret7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.