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Speed Run 2024! (WIP)

Speed Run 2024! (WIP)

A Roblox experience owned by This Is Sigma Productions.

ObbyENparkourobstacle coursespeed

Description (written by the developer; not a statement by this register)

Speed Run 2024 Is Simply A Game Where You Run Fast And Jump Over Obstacles. Inspired By Speed Run 4

Last updated by the developer 25 Jul 2025, 18:32 UTC.

0
playing (measured 16 Aug 2026, 17:50 UTC)
700
lifetime visits
88%
liked (7 👍 / 1 👎)
5
favourites (7.1 per 1k visits)
5 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 17:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Rainbow Carpet
499 R$
VIP
399 R$
Gravity Coil
199 R$
Speed Coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Grasslands! · progression56 · 0.00% win
Completed Forest! · progression50 · 0.00% win
Completed Tundra! · progression46 · 0.00% win
Completed Pirates! · progression42 · 0.00% win
Completed Desert! · progression42 · 0.00% win
Completed Tomb! · progression35 · 0.00% win
Completed Factory! · progression27 · 0.00% win
Completed Disco! · progression27 · 0.00% win
Completed UnderWorld! · progression25 · 0.00% win
Completed Heaven! · progression24 · 0.00% win
Completed Metropolis! · progression16 · 0.00% win
Completed Atlantis! · progression14 · 0.00% win
Completed Saturn! · progression13 · 0.00% win
Complete Abyss! · progression11 · 0.00% win
Completed Candyland! · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.