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Monkey Tower Defense

Monkey Tower Defense

A Roblox experience owned by Fliktem Studios.

Tower defenseENtower defensemonkeysstrategy

Monkey Tower Defense is a tower-defense experience created on 2024-04-05. It has recorded 7,194,007 lifetime visits and 10,694 favorites. The game holds an 87% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

Welcome to Monkey Tower Defense! 🐒 Explore the world of monkeys in tower defense. 🛡️ Protect your bananas! Place monkeys to stop the evil goblins from munching on them. 🎉 Use the bananas you earn to summon more powerful towers. Can you conquer every difficulty? 👍 Like the game to support future updates. Thank you! Credits: @Fliktem - Owner, programmer @Ethcha2022 - Development lead

Last updated by the developer 11 Jun 2026, 07:41 UTC.

0
playing (measured 10 Aug 2026, 20:15 UTC)
7,194,007
lifetime visits
87%
liked (9,225 👍 / 1,373 👎)
10,683
favourites (1.5 per 1k visits)
5 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Royal
149 R$
Lucky Charm
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome969,958 · 0.00% win
Beat Easy · progression360,891 · 0.00% win
Beat Medium · progression175,221 · 0.00% win
Beat Hard · progression168,956 · 0.00% win
Beat Nightmare · progression77,836 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked2 September 2026 — 87 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:4587no change
23 Aug 2026, 22:3887no change
13 Aug 2026, 22:3887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.