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The Almost Impossible Obby

The Almost Impossible Obby

A Roblox experience owned by Tango Obbys.

ObbyENparkourleaderboardsskill-based

The Almost Impossible Obby is an obby experience created on 2024-04-05. It has accumulated 1,249,576 lifetime visits and 12,878 favorites. The experience holds an 84% like percentage. Currently, zero users are playing the game. The description highlights challenges, group benefits, and leaderboard climbing.

Description (written by the developer; not a statement by this register)

Rumors are going around saying nobody can beat this obby, can YOU? - ONLY 1% of people can beat this obby! - Join the group for a FREE skip! - Have fun with your friends! - Increase your stats and climb the leaderboards! tags: Impossible Obby,Obby, Roblox, Platformer, Challenging, Parkour, Adventure, Difficult, Skill, Fun, Family Friendly, Jumping, Puzzle, Strategy, Levels, ObstacleCourse, Action, Exploration, Exciting, Gaming, Community

Last updated by the developer 29 Mar 2025, 17:16 UTC.

0
playing (measured 10 Aug 2026, 15:45 UTC)
1,249,576
lifetime visits
84%
liked (2,758 👍 / 533 👎)
12,876
favourites (10.3 per 1k visits)
5 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
799 R$
Invincibility
399 R$
Fusion Coil
299 R$
Speed Coil
199 R$
Gravity Coil!
199 R$
Heal Coil
99 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome706,049 · 0.00% win
You beat Effortless! · progression469,729 · 0.00% win
You beat Easy! · progression381,920 · 0.00% win
You beat Medium! · progression296,078 · 0.00% win
You beat Hard! · progression138,428 · 0.00% win
You beat Difficult! · progression102,669 · 0.00% win
You beat Challenging! · progression47,611 · 0.00% win
You beat Intense! · progression10,795 · 0.00% win
You beat Remorseless! · progression2,038 · 0.00% win
You beat Insane! · progression1,230 · 0.00% win
You beat Extreme! · progression636 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:4784no change
14 Aug 2026, 13:4684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.