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Thats Not My Friend

Thats Not My Friend

A Roblox experience owned by ijustgroupdeded.

HorrorENhorrorsimulationclone detection

Thats Not My Friend is a horror experience created on 2024-04-05. It has accumulated 608,418 lifetime visits and 2,320 favorites. The game holds a 63% like percentage. Currently, zero users are playing. The description indicates gameplay involves verifying visitor identities as a doorman to identify clones.

Description (written by the developer; not a statement by this register)

A game inspired by Nacho Sama's "That's Not My Neighbor" Welcome to your new job as a doorman! But beware, as many clones have been recently been reported in the area. To stay cautious with each visitor you must: 🖥️ Check the computer to make sure they are a resident 🗂️ Review the info displayed on their ID card 🗒️Take note of the notes on the board 📞Call their apartment to see if they are home 🚨 If you suspect a clone, start an emergency and call the E.C.S. (Emergency Clone Services) Otherwise, let them in the building. Have a nice first day on the job!

Last updated by the developer 31 Jul 2025, 20:26 UTC.

0
playing (measured 16 Aug 2026, 17:30 UTC)
608,418
lifetime visits
64%
liked (415 👍 / 238 👎)
2,320
favourites (3.8 per 1k visits)
5 April 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 17:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

S TIER · progression1,696 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

636463.516 August 2026 — 63 % liked26 August 2026 — 64 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 17:3164+1
16 Aug 2026, 17:3163first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.