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[2x Qi] Eternal Soul 2 ✨

[2x Qi] Eternal Soul 2 ✨

A Roblox experience owned by AWStudios Eternal.

RacingENcultivationidle rpgsimulator

[2x Qi] Eternal Soul 2 ✨ is a racing experience created on 2024-04-06. The game has accumulated 1,269,619 lifetime visits and 15,373 favorites. It currently holds an 80% like percentage. Zero users are playing now. The description mentions upcoming releases and community engagement features.

Description (written by the developer; not a statement by this register)

Release: Eternal Soul 3 : Shadow Cultivation https://www.roblox.com/games/91042663479405/Release-Eternal-Soul-3-Shadow-Cultivation [Soon] Isekai Idle Rpg https://www.roblox.com/games/128491862534768/Test-Isekai-Idle-Rpg Discover the Secrets of Information! 🕵️‍♂️ Embark on an epic adventure where every click reveals a new mystery. Hover over the "i" to get information about the game. Be Part of Our Roblox Community! 🌟 Join our Roblox group and increase your hunting rewards! Become part of a vibrant community that values each member and their achievements. Exclusive Codes: 🎁 Stay alert for exclusive codes released in our community. The new code will be unlocked at 5000 Likes - help us reach this goal and unlock special rewards! Next Update: Secret! Tags: Idle Rpg, Simulator, RNG, Leaderboard, NoP2W, Cultivation, Immortal, Taoist Join us and make your mark in the world of Eternal Soul 2!

Last updated by the developer 12 May 2026, 19:13 UTC.

0
playing (measured 10 Aug 2026, 17:46 UTC)
1,269,619
lifetime visits
80%
liked (3,641 👍 / 891 👎)
15,365
favourites (12.1 per 1k visits)
6 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Eternal Soul 2 · welcome236,377 · 0.00% win
Noob · welcome109,375 · 0.00% win
Pro player · other69,297 · 0.00% win
I don't know when I last left the room · other20,348 · 0.00% win
Initial Transcendent · progression10,600 · 0.00% win
What year is it? · other1,752 · 0.00% win
Tester · other466 · 0.00% win
Tester+ · other219 · 0.00% win
Intermediate Transcendent · progression98 · 0.00% win
Test++ · other15 · 0.00% win
Advanced Transcendent · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked3 September 2026 — 80 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:4980no change
14 Aug 2026, 13:3580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.