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word rng 🎲

word rng 🎲

A Roblox experience owned by Game Thing.

OtherENRNGWord CollectionEducational

Description (written by the developer; not a statement by this register)

roll rare words and flex your words on others probably the only educational rng game out there, liking the game helps a lot! like sol's rng, this game's codes are mostly server based. if the game is slow because of the ping, use private server. (it's free) over 1 million different words and definitions and counting every word and definition is filtered by roblox, so only appropriate words are shown. inappropriate words are subject to be removed at any time. open sourced https://devforum.roblox.com/t/3326948

Last updated by the developer 1 Mar 2026, 15:51 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
417,576
lifetime visits
54%
liked (965 👍 / 826 👎)
3,759
favourites (9.0 per 1k visits)
6 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

quick roll
199 R$
(don't buy yet) VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you played · welcome304,670 · 0.00% win
easy · other19,148 · 0.00% win
i got it first · other2,676 · 0.00% win
intermediate · progression1,100 · 0.00% win
hard · other761 · 0.00% win
mod badge · other405 · 0.00% win
legendary · other277 · 0.00% win
dev badge · other77 · 0.00% win
impossible · other41 · 0.00% win
mythic · other34 · 0.00% win
exotic · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5414 August 2026 — 54 % liked24 October 2026 — 54 % liked14 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 02:1954no change
14 Aug 2026, 22:3354first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.