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Moneyface: Be Money!

Moneyface: Be Money!

A Roblox experience owned by Quickly made games.

TycoonENclickerupgradepvp

Moneyface: Be Money! is a tycoon experience created on April 6, 2024. The game has accumulated 3,133,659 lifetime visits and 374,961 favorites. It maintains a 90% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

👍 NEW UPDATE AT 10,000 LIKES! 🎁 LIKE THE GAME! Welcome to Moneyface! Become Money 💸 Click and become Larger 💪 Upgrade to gain even more money!🖱️ Fight other players ⚔️ Premium Gives an OP claimable chest every 5 hours! Join the group for awesome rewards in all our games! https://www.roblox.com/groups/34111644 Free private servers if you don't like pvp! Leave a like

Last updated by the developer 30 Jan 2025, 11:34 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
3,133,659
lifetime visits
90%
liked (6,298 👍 / 727 👎)
374,888
favourites (119.6 per 1k visits)
6 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Damage
249 R$
0.5x Cooldown
199 R$
2x Money
199 R$
Auto Upgrade
149 R$
Autoclicker
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Moneyface! · welcome2,234,622 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked23 October 2026 — 90 % liked2 November 2026 — 90 % liked14 August 20262 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 05:4590no change
23 Oct 2026, 05:3890no change
14 Aug 2026, 05:3190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.