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Obby But You Can Triple Jump!

Obby But You Can Triple Jump!

A Roblox experience owned by Snowdrift Sanctuary (Moved to GoDot).

ObbyENtriple jump mechanicdifficulty chart obbylore & characters

Obby But You Can Triple Jump! is an obby experience created on 2024-04-06. It has accumulated 5,243,232 lifetime visits and 21,890 favorites. The game holds a 66% like percentage and currently has 9 players online. The experience features a triple jump mechanic across multiple stages within the Calm Dimension setting.

Description (written by the developer; not a statement by this register)

Welcome to Obby But You Can Triple Jump! (AKA OBYCTJ) This isn’t your average Difficulty Chart Obby, here, you’ve unlocked the power of triple jumping! Explore the Calm Dimension, meet sky island NPCs, and master your movement across dozens of challenging stages. > Total Stages: 180/300 What Makes OBYCTJ Special? [🌟] • Unique triple jump mechanic! • No Pay-2-Win elements, just pure skill. • Atmospheric design with lore & characters • Built with passion by players, for players Controls [🎮] • Jump: Start from the ground or a climbable surface → up to 2 extra mid-air jumps • Restore jumps: Land on a platform, grab a climbable surface. • Note: To air jump, simply press space or the jump button again. • Quick Reset: R • Shift Lock: Shift (X for Xbox, Square for PS, Shift button on mobile) Recent Update [🔨] • Viewed in the Community. Like it? Upvote or donate to help us grow. This is a passion project, we appreciate every bit of support! Tags: Obby, DCO, OBYCTJ, Hard, Tower,

Last updated by the developer 12 May 2026, 11:26 UTC.

9
playing (measured 10 Aug 2026, 21:47 UTC)
5,243,232
lifetime visits
65%
liked (5,409 👍 / 2,935 👎)
22,025
favourites (4.2 per 1k visits)
6 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:4719first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Privileges
999,999,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined!. (Post-Reconstruction) · welcome2,748,630 · 91.8% win
Void > Resetting · other1,629,289 · 98.4% win
Finished The Cakewalk! · progression1,499,783 · 13.1% win
Finished Effortless! · progression1,133,554 · 19.7% win
Unhidden Diamond! · collection831,721 · 6.6% win
Finished Beginner! · progression791,435 · 0.00% win
Finished Casual! · progression635,067 · 0.00% win
Finished Easy! · progression409,087 · 0.00% win
Completed Normal! · progression289,839 · 0.00% win
Finished Moderate! · progression192,348 · 0.00% win
Finished The Tutorial. · progression176,224 · 6.6% win
Hidden Key · secret170,584 · 6.6% win
Convenient shortcut · other134,779 · 0.00% win
Finished Tricky! · progression127,050 · 0.00% win
Epic Slide Fail · other105,350 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656665.514 August 2026 — 66 % liked24 August 2026 — 66 % liked3 September 2026 — 66 % liked13 September 2026 — 66 % liked23 September 2026 — 66 % liked3 October 2026 — 66 % liked13 October 2026 — 66 % liked23 October 2026 — 65 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:2365-1
13 Oct 2026, 01:2266no change
3 Oct 2026, 01:2066no change
23 Sept 2026, 01:1966no change
13 Sept 2026, 01:1866no change
3 Sept 2026, 01:1766no change
24 Aug 2026, 01:1566no change
14 Aug 2026, 01:0866first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.