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PLS DONATE FAKE BUT GOOD

PLS DONATE FAKE BUT GOOD

A Roblox experience owned by Fuantuan PDFBG.

Social & hangoutENsocial simulationfake currencystand claiming

PLS DONATE FAKE BUT GOOD is a social-hangout experience created on 2024-04-06. The game has accumulated 560,118 lifetime visits and 837 favorites. It maintains a 79% like percentage. Currently, zero users are playing. The experience features mechanics for claiming stands and exchanging fake Robux donations.

Description (written by the developer; not a statement by this register)

MODDED DONATIONS is a game where you can claim stands and make text on your stand! You can donate people fake robux or get donated fake robux by players donating to you You can get on the leaderbaords in to ⚠️ Donations are done through fake Robux. The fake Robux shown in-game is the price at the time of sale. The fake Robux you receive may be less due to Roblox taxes. If you run out of fake Robux make sure to check out the game's shop and choose your option. ⭐ Please consider liking and favoriting the game for more updates, also join the group Fuantuan PDFBG for future perks

Last updated by the developer 1 Feb 2025, 22:57 UTC.

0
playing (measured 10 Aug 2026, 20:35 UTC)
560,118
lifetime visits
79%
liked (945 👍 / 258 👎)
837
favourites (1.5 per 1k visits)
6 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5x
200 R$
Verified Check
150 R$
PaintBucket
150 R$
2x jump
100 R$
Smite Hammer
100 R$
2x Robux
100 R$
Vip Tag
50 R$
Love Hammer
50 R$
TenMillionHammer
15 R$
Donation
10 R$
Vip smite hammer
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked23 October 2026 — 79 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:4779no change
14 Aug 2026, 20:1579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.