Moon War Tycoon [3xπ΅ Event]
A Roblox experience owned by Zidiam Studios.
TycoonENmilitarystrategytycoon
Moon War Tycoon [3xπ΅ Event] is a tycoon experience created on 2024-04-06. It has 933,690 lifetime visits, 5,204 favorites, and a 76% like percentage. Currently, zero users are playing. The game features military strategy mechanics on a futuristic moon setting.
Description (written by the developer; not a statement by this register)
Step into the realm of Moon War Tycoon, a thrilling strategy game where military might and cunning tactics reign supreme on a futuristic moon! Recent Updates: - Turrets kill enemies! - Awesome animations and effects for Missiles! - Can now control your units or have them play for you! - Troops now Attack Players as well! Features: π£ Deploy missiles and explosives against enemy armies! ποΈ Construct and upgrade military facilities and defenses πΊοΈ Strategize attacks on opponents for territory expansion π€ Ally with or battle against other players for dominance Tags: Tycoon, Army, Army Tycoon, War Tycoon, Military Tycoon, Warfare Tycoon, War Age Tycoon, World War Tycoon, Military Warfare Tycoon, War Simulator, Navy War Tycoon, War Military Tycoon, Battlefield Tycoon, Noob Army Tycoon, Faction Defense Tycoon, Military facility Tycoon, Troop Tycoon, Zombie Wars Tycoon, Battleship Tycoon, Naval Warfare, The Underground War, Clone Kingdom TycooN, Army Tycoon, War Tycoon, Military Tycoon
Last updated by the developer 22 Jun 2026, 20:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.