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Pet Cafe Tycoon

Pet Cafe Tycoon

A Roblox experience owned by Monthly Tycoons.

TycoonENtycoonpet caresimulation

Pet Cafe Tycoon is a tycoon experience created on April 6, 2024. The game has accumulated 3,160,104 lifetime visits and 39,947 favorites. It maintains a 93% like percentage. Currently, zero users are playing. The description highlights building a business, caring for pets, and driving cars. Premium benefits offer a cash bonus, while group members receive free cash.

Description (written by the developer; not a statement by this register)

☕ Build your own Pet Cafe Tycoon Business! 🐈 Build a store where you sell food and drinks and care for Pets! 📜 Cuddle Pets, Eat with Friends, Drive Cars and More! 💾 All progress saves so you can resume back at any time! ⭐ Premium Benefits: +10% Cash Bonus! 💸 Group Member Bonus: +2500 Free Cash! https://www.roblox.com/groups/34128250 ⚠️ Lagging? You can make a FREE Private Server!

Last updated by the developer 26 Dec 2024, 15:14 UTC.

0
playing (measured 10 Aug 2026, 16:19 UTC)
3,160,104
lifetime visits
93%
liked (23,039 👍 / 1,669 👎)
40,043
favourites (12.7 per 1k visits)
6 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:192first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
1,499 R$
x2 Cash
349 R$
Super Chef
249 R$
Super Car
69 R$
Auto Collect Cash
59 R$
VIP
59 R$
x2 Walk Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Pet Cafe Tycoon! · welcome2,010,960 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked13 September 2026 — 93 % liked23 September 2026 — 93 % liked3 October 2026 — 93 % liked13 October 2026 — 93 % liked23 October 2026 — 93 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:3593no change
13 Oct 2026, 05:3593no change
3 Oct 2026, 05:3493no change
23 Sept 2026, 05:3393no change
13 Sept 2026, 05:3393no change
3 Sept 2026, 05:3293no change
24 Aug 2026, 05:3093no change
14 Aug 2026, 05:2293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.