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Wheel Tower Defense

Wheel Tower Defense

A Roblox experience owned by [Moon Productions].

Tower defenseENtower defensemoon themeinspired by Toilet Tower Defense

Description (written by the developer; not a statement by this register)

🌕Moon production🌕 presents.. : 🛞Wheel Tower Defense🛞! (HUGE CREDITS TO TELANTHRIC'S TOILET TOWER DEFENSE) (this game is based and in theme with that game so if you want go play it!) 🎤In order to go to the baseplate type "/baseplate" and to come back to lobby, type "/lobby"!🎤 ✅Like our game? - Be sure to Like and Favourite!👍 👷Game In progress , but you still want to try? - Join! But beware of spoilers!🧱 🛠Found any bugs? - Notify us!! We will make our game more better!⚒️ 🏆Credits to : Computerman (me) , Rangerman , Modeler, Human , Funtime ❌Game shutdown? - Its updating!❌ ⚠️Any free models are used for place holders! - We dont use the free models!⚠️ ⛔️[Please do read the Rules.]⛔️

Last updated by the developer 23 Jul 2026, 17:22 UTC.

0
playing (measured 14 Aug 2026, 05:16 UTC)
1,004
lifetime visits
100%
liked (14 👍 / 0 👎)
13
favourites (12.9 per 1k visits)
7 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 05:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1000+ Inventory Space
99 R$
2X Screws
99 R$
VIP
41 R$
80 Screws
40 R$
50 Screws
25 R$
20 Screws
20 R$
15 Screws
15 R$
10 Screws
10 R$
5 Screws
5 R$
VIP
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Gyroman Plushie · collection13 · 0.00% win
Conga Plushie · collection12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.