Slap Simulator
A Roblox experience owned by SpeedRun Productions.
SimulatorENsimulatorpet collectionboss fighting
Slap Simulator is a simulator experience created on 2024-04-07. It has recorded 2,142,616 lifetime visits, 47,798 favorites, and an 87% like percentage. Currently, zero users are playing. The game involves training strength, fighting bosses, and rebirthing mechanics.
Description (written by the developer; not a statement by this register)
💪 Welcome to Slap Simulator! 🖐️ 🔗 Join the roblox group SpeedRun Production Studios in the description below to get a +20% strength boost when training! 📚 This is a game where you train your Arms and Hands to make your slaps stronger and fight many different bosses with slaps to earn wins and unlock new areas! 🎮 Gameplay: - 💪 Train your Hand and Arm Strength! - 👊 Fight bosses with your Slapping for Wins! - 🥚 Open Eggs and Hatch Pets for more Strength! - 🔄 Rebirth to get even more Strength from Training! - 🏆 Compete in the leaderboards and become the Best! 📙 Update Log: - 🎉 NEW AREA has been released with many new Bosses! - 📈 2 new leaderboards have been added to the game! - 💎 You can now craft your emerald pets into sapphire pets! - 🔄 Use your rebirth tokens for OP upgrades in the new area! - 🐛 Loads of bug fixes to improve gameplay!
Last updated by the developer 10 Jul 2024, 16:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.