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Spot The Differences 🔍

Spot The Differences 🔍

A Roblox experience owned by 100% Me.

PuzzleENpuzzleobservationmultiplayer

Spot The Differences 🔍 is a puzzle experience created on 2024-04-07. It has recorded 991,546 lifetime visits and 108,017 favorites. The current player count is zero. The game holds a 60% like percentage. Users can play with friends to locate differences within the experience.

Description (written by the developer; not a statement by this register)

👋 Welcome To Spot The Differences! ❓ You can find all 100 differences?! 👍 Thumbs up = You are amazing! ⭐ The Game so you can join back at anytime! 👦 Play with friends to help you out!

Last updated by the developer 20 Jan 2025, 20:58 UTC.

0
playing (measured 11 Aug 2026, 13:46 UTC)
991,546
lifetime visits
60%
liked (473 👍 / 316 👎)
107,978
favourites (108.9 per 1k visits)
7 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
499 R$
Sword (TROLL)
349 R$
Speed Coil
129 R$
Jump Coil
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome807,437 · 0.00% win
Stage 5 · progression648,797 · 0.00% win
Stage 10 · progression549,241 · 0.00% win
Stage 15 · progression515,249 · 0.00% win
Stage 20 · progression470,209 · 0.00% win
Stage 25 · progression408,978 · 0.00% win
Stage 30 · progression374,757 · 0.00% win
Stage 35 · progression356,876 · 0.00% win
Stage 40 · progression323,118 · 0.00% win
Stage 45 · progression287,807 · 0.00% win
Stage 50 · progression268,377 · 0.00% win
Stage 55 · progression242,137 · 0.00% win
Stage 60 · progression212,333 · 0.00% win
Stage 65 · progression206,217 · 0.00% win
Stage 70 · progression196,616 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6014 August 2026 — 60 % liked23 October 2026 — 60 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:3860no change
14 Aug 2026, 15:3760first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.