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Blade wars⚔️ [REWORKING!!]

Blade wars⚔️ [REWORKING!!]

A Roblox experience owned by Blade Wars Community [BW].

Fighting & PvPENmelee combatknockback mechanicsblade progression

Description (written by the developer; not a statement by this register)

A game where you wield a blade, earning slices by hitting opponents and knocking them off the map to eliminate them. Earn kills for defeating opponents and slices for hitting them. Unlock new blades as you progress and enjoy the thrill! :D Rules: exploiting = permanent ban ban evading = permanent ban farming kills/slices with friends by killing/hitting them = stats reset leaving the game when you're about to die [kill logging] = 1 day ban Make sure to follow the Roblox Terms of Service if you don't consequences vary depending on the staff and the rule broken. You can get roles in the community server not the Roblox one though. Credits: Game art by lijenest Some music by Dangerbites (1 of the map soundtracks and Soul Surge 101) Some music by winta_sie (Shop soundtrack) Some music by Exotopiaz (1 of the map soundtracks and Soul Surge 250) Some music that I stole from Dm dokuro (for Soul Surge and Time Surge) Tags: #Fighting #Battlegrounds #Pvp

Last updated by the developer 15 Aug 2026, 19:05 UTC.

0
playing (measured 15 Aug 2026, 19:05 UTC)
2,169
lifetime visits
81%
liked (34 👍 / 8 👎)
13
favourites (6.0 per 1k visits)
7 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 19:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Stone age
300 R$
Charger
200 R$
2X slices
199 R$
2X Kills
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the owner · other253 · 0.00% win
The Portal of Time. · other39 · 0.00% win
Rocket science · other7 · 0.00% win
Shroom Master · collection6 · 0.00% win
Big bang · other5 · 0.00% win
The void of shame · secret2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808180.518 August 2026 — 80 % liked28 August 2026 — 81 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 19:4981+1
18 Aug 2026, 19:1980first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.