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[250x LUCK🤯] Rich RNG

[250x LUCK🤯] Rich RNG

A Roblox experience owned by Limited RNG..

SimulatorENRNGSol's RNGAvatar Customization

[250x LUCK🤯] Rich RNG is a simulator experience created on 2024-04-07. It has accumulated 2,481,526 lifetime visits and 6,606 favorites. The game holds an 83% like percentage. Currently, zero users are playing. The experience focuses on rolling for limited items that can be equipped on avatars, with rarity determined by item value.

Description (written by the developer; not a statement by this register)

Inspired by Sol's RNG! Click the roll button to roll for a limited that you can equip on your avatar! Some limited's are worth more than others, and therefore make them rarer! LIMITEDS ARE ONLY IN GAME! THIS DOES NOT GRANT YOU REAL MARKETPLACE ITEMS! Use private servers (free) to avoid lag.

Last updated by the developer 1 May 2025, 06:54 UTC.

0
playing (measured 10 Aug 2026, 16:22 UTC)
2,481,526
lifetime visits
83%
liked (5,597 👍 / 1,121 👎)
6,602
favourites (2.7 per 1k visits)
7 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Items
299 R$
3x Luck
249 R$
3x Cash
199 R$
2x Luck
149 R$
2x Cash
129 R$
Fast Roll
99 R$
VIP
79 R$
Stronger Potions
79 R$
Royalty Pass
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:3483no change
24 Aug 2026, 07:3383no change
14 Aug 2026, 07:3283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.