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[EASY] Trivia Obby

[EASY] Trivia Obby

A Roblox experience owned by O & A Studio.

ObbyENtriviaobstacle courseprogressive difficulty

Description (written by the developer; not a statement by this register)

🎉 TRIVIA / OBBY IS EASIER! 🎉 Are you smart enough to answer all the questions correctly? 🧠 Can you overcome every obstacle in your path?🏁 ✨ Welcome to Trivia Obby! ✨ Answer trivia questions and conquer obstacle courses that become progressively more challenging the further you advance. 📈 CURRENT STAGES: 100 (MORE COMING SOON!) 🎮 Developed by amscramgram & OhManXDXD difficulty chart obby parkour effortless very easy medium hard difficult challenging intense insane extreme wraparound wallhop DCO TOH stages rage obby obstacles difficult remorseless parkour obby Difficulty Chart Obby trivia

Last updated by the developer 18 Oct 2025, 01:45 UTC.

0
playing (measured 11 Aug 2026, 12:39 UTC)
166,456
lifetime visits
32%
liked (195 👍 / 416 👎)
637
favourites (3.8 per 1k visits)
7 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:390first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
999 R$
God Mode
749 R$
Laser Gun
699 R$
Fusion Coil
299 R$
Gravity Coil
249 R$
Speed Coil
199 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat Effortless · progression51,090 · 0.00% win
Beat Easy · progression27,225 · 0.00% win
Beat Medium · progression10,404 · 0.00% win
Beat Hard · progression2,389 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.