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[HORROR] Bloodstained Mask

[HORROR] Bloodstained Mask

A Roblox experience owned by GMG Studios.

HorrorENsurvival horrorPS1 aestheticnarrative mystery

Description (written by the developer; not a statement by this register)

🩸 "Bloodstained Mask": Enter a world of mystery and horror as you navigate through a tranquil farmstead turned sinister. Unravel the enigma behind the disappearance of four friends in this spine-chilling adventure. 🩸 Update 2.7- Release 🩸 New in this update: - Now introducing the ability to swap between characters. - More immersive story. - Addressed significant bugs for smoother gameplay. Enhancements: - Express yourself with fresh moves through unique emotes. - Boost your endurance and stay ahead of danger. - Equip yourself with advanced tools to light the way and survive the night. 🚶 Embrace the PS1-inspired style. 🚶 Enjoying the game? Show your support by liking and sharing it with your friends!

Last updated by the developer 9 Nov 2024, 20:27 UTC.

0
playing (measured 17 Aug 2026, 14:01 UTC)
712
lifetime visits
85%
liked (11 👍 / 2 👎)
23
favourites (32.3 per 1k visits)
7 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mr Smiles
90 R$
2x Stamina
60 R$
Flashlight
50 R$
Abigail
45 R$
Robert
45 R$
+Emotes
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BRAVE · progression35 · 0.00% win
MEET A DEVELOPER · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.