Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Cheese Escape: Rats Edition

Cheese Escape: Rats Edition

A Roblox experience owned by LIAM Community Group.

HorrorENfan gamehorrorescape

Cheese Escape: Rats Edition is a horror experience created on 2024-04-07. It has recorded 1,186,397 lifetime visits and 1,297 favorites. Currently, six users are playing. The title holds a 58% like percentage. The description notes it is a fan game distinct from the original Cheese Escape.

Description (written by the developer; not a statement by this register)

Shutdown = Update ⚠️Warning⚠️: This is not the real Cheese Escape, it is a fan game. The game may be slow on public servers. Consider creating a private server for better quality. Update: - New locations - New lighting - New Lobby Enjoy playing this game

Last updated by the developer 23 Jul 2026, 18:00 UTC.

6
playing (measured 11 Aug 2026, 14:22 UTC)
1,186,397
lifetime visits
63%
liked (210 👍 / 126 👎)
2,243
favourites (1.9 per 1k visits)
7 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:223first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Keep Items After Death
300 R$
Rat Xray
250 R$
Cheese Locator
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome at game · welcome463,711 · 100.0% win
You Escaped Of Rat · progression18,122 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

586360.514 August 2026 — 58 % liked24 August 2026 — 58 % liked3 September 2026 — 58 % liked13 September 2026 — 59 % liked23 September 2026 — 59 % liked3 October 2026 — 59 % liked13 October 2026 — 60 % liked23 October 2026 — 61 % liked2 November 2026 — 63 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 17:0263+2
23 Oct 2026, 17:0161+1
13 Oct 2026, 17:0060+1
3 Oct 2026, 16:5359no change
23 Sept 2026, 16:5359no change
13 Sept 2026, 16:2259+1
3 Sept 2026, 16:1958no change
24 Aug 2026, 14:1558no change
14 Aug 2026, 14:0858first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.