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[CRAFTING! ⚡] Catalog RNG (UGC)

[CRAFTING! ⚡] Catalog RNG (UGC)

A Roblox experience owned by Terroble Hive | Extras.

SimulatorENRNG SimulatorUGC CatalogClan System

Description (written by the developer; not a statement by this register)

What is Catalog RNG? - Click the "Roll" button to get 500+ items with unique effects - Collect the rarest items in all of Roblox and show them off - Buy hats as you roll them to permanently have in your Roblox inventory + luck boost! 🍀 Your first 10 spins have FREE DOUBLE luck to help get you started! Happy rolling! ⭐ Roblox Premium members will get a free lucky spin every 5 spins instead of the usual 10! 🎉 Updating daily! 👒 Find and claim the FREE UGC "Lost Helm!" 🍀 LUCKY BLOCKS UPDATE! 🍀 🛡️ NOW YOU CAN FORM A CLAN! 🛡️ ⚡ CHARACTER AURAS FOR HIGH RARITIES ⚡ 🔨 YOU CAN NOW CRAFT GLOVES! 🔨 Inspired by Sol's RNG Tags: RNG, Hats, Avatar, Catalog, UGC, Rich, Clans, Crafting, Lucky, Roll, Multiplayer, Cartoony, Random, Spins, Simulator, Mobile, PC

Last updated by the developer 27 Oct 2024, 17:57 UTC.

0
playing (measured 11 Aug 2026, 05:38 UTC)
244,096
lifetime visits
86%
liked (1,307 👍 / 210 👎)
684
favourites (2.8 per 1k visits)
8 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Roll!
699 R$
+ 5 Hat Equip!
299 R$
Quick Roll
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome141,425 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8615 August 2026 — 86 % liked14 October 2026 — 86 % liked24 October 2026 — 86 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:1586no change
14 Oct 2026, 07:0886no change
15 Aug 2026, 02:4786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.