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[BADGES] Get Pranked By Your Friends!

[BADGES] Get Pranked By Your Friends!

A Roblox experience owned by HammerBuild Studios.

AdventureENescapeprankmulti-ending

Description (written by the developer; not a statement by this register)

There are currently 7 endings more will be added! you were about to leave school when your friends attempt tp do a prank on you. Instead of getting pranked you accidently fall in a hole that leads to a secret facility. Your only goal ESCAPe, or find other endings. tags: skibidi toliet, need more heat, need more cold, need more money, weird strict dad, doors, Home Alone, Jim's Computer,need, need more, need more cold, need more money, residence, awake, need more awake

Last updated by the developer 10 May 2025, 22:25 UTC.

0
playing (measured 12 Aug 2026, 17:30 UTC)
37,470
lifetime visits
61%
liked (60 👍 / 39 👎)
1,865
favourites (49.8 per 1k visits)
8 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Inf cola use
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

??? · other1,314 · 0.00% win
Caught your friend ending · social789 · 0.00% win
Trapped in Felix's Locker Ending · progression443 · 0.00% win
Escaped the Pillar dimension · progression251 · 0.00% win
Pillar dimension ending · progression129 · 0.00% win
Escaped the complex Ending! · progression54 · 0.00% win
You escaped · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.