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[5X 🍀] Project RNG

[5X 🍀] Project RNG

A Roblox experience owned by GND Studio.

SimulatorENRNGaura collectiontrading

Project RNG is a simulator experience created on April 8, 2024. The game features 79 collectible auras and trading mechanics. It has accumulated 1,614,877 lifetime visits and 8,784 favorites. User engagement metrics show a 78% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

🎲[Project RNG] is an RNG game based on special auras and usable skills related to animation. 💱You're totally able to trade with NPCs. 🎉There are some pretty rad events going down in the community! 🍀There are currently 79 auras in game !! 🌟You can craft and collect items related to animation !! ⭐CODE⭐ ["WELCOME"] 1,000 Gold ["FORGE"] 1,000 Gold "If you join the group, you can receive 1,000 Gold for free to upgrade your inventory." https://www.roblox.com/groups/16397129 Please support the developers with like button and favorites!!

Last updated by the developer 10 Aug 2026, 06:23 UTC.

0
playing (measured 10 Aug 2026, 14:23 UTC)
1,614,877
lifetime visits
78%
liked (3,678 👍 / 1,021 👎)
8,779
favourites (5.4 per 1k visits)
8 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Quick Roll
120 R$
VIP2
100 R$
VIP1
100 R$
CoolDown Reduction
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome992,368 · 100.0% win
Welcome Group · welcome23,347 · 0.00% win
Roll 1K · other16,663 · 0.00% win
Roll 10K · other845 · 0.00% win
Roll 100K · other46 · 0.00% win
Donate 100 Robux · other21 · 0.00% win
Donate 1,000 Robux · other5 · 0.00% win
Donate 10,000 Robux · other2 · 0.00% win
Donate 100,000 Robux · other1 · 0.00% win
Roll 1,000K · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked3 September 2026 — 78 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:0178no change
14 Aug 2026, 11:3578first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.